Back
in 1999, it was an amazing year for the gaming industry. We got to see System
Shock 2, which at that time was a revolutionary for storytelling in a first
person shooter, and also inspired games like Bioshock and even have its
influences in games nowadays like the 2017’s Prey. Super Smash Bros made its
debut in the January of the year on the Nintendo 64 while Final Fantasy VIII
released on the Playstation. Even for the PC “Masterrace”, they got their
perfected Quake III Arena which then was famous for its CPMA mod which bloomed
the competitive first person shooter tournaments. Nonetheless, there’s one that
flesh out from the rest; Planescape: Torment. A game that didn’t made a lot
profit at the time. Won shit tons of awards. Even regarded as the best
role-playing game of all time. Best known for its storytelling and world
building than its gameplay mechanics which it borrows of from the second
edition of Dungeons & Dragons games like The Baldur’s Gate and Icewind Dale
which also uses the infinity engine and still marvellous games till this day.
The thing is about Planescape though, it is in some ways, changed how a
narrative in a videogame were made even decades later. It can’t be replicated
into a movie adaptation, or a novel. It only works as a game. I know what
you’re thinking, what the hell am I blabbering about on an 19 year old
videogame. I’m getting to that part in just a minute. Before anything else,
you’ll have to understand the context of what I’m trying to explain. There’s
weight into this. It wouldn’t do any justice to this game or for the sake of
this essay if I fail to lay out the context beforehand.
The
protagonist, unlike your typical prophetical dragonborn, a farm boy or just the
mere fact that the protagonist is a perfectly human character, our protagonist
here is actually already dead. Well, not really dead. He’s immortal. The first
act of the story started waking up at the mortuary slab. Waking up not knowing
anything and having amnesia. The premise, the setting and everything here wants
to change that typical fantasy genre trope. There aren’t any humans, dwarves,
elves and orcs. The world itself, The Planes as they called it, a
multidimensional place where you go to when you die. And even then, there’re
societies and cults that believed that the world that there’s still another
life beyond this and called it the true deaths. The whole town of Sigil, is
full of demons and succubus, and the whole plane is condemned into the blood
war, where different race of demons rage war on each other. And after all this,
in all that chaos, the protagonist, your character, his sole motivation and
goal is; to find out who he is. That’s all there is to it. He isn’t supposed to
save the world. He don’t even know his own name. His mortality was taken
because of his own wish. Every time he died, he is awaken again without any
memory of the life before this. The only guidance is from the tattoo he made in
his every incarnation. And in his travels, he finally meets with the witch hag,
Ravel, which she reveals that she was the one that ripped your mortality. She
was imprisoned by The Lady Pain (don’t worry, she’s not relevant to this story),
and was task to answer a riddle. A riddle in which will have a significance
meaning until and even perhaps after you finish the whole game. “What can
change the nature of a man”. Now, you have to understand the salience of the
question, mechanically and in terms of narrative. When you first met her in the
maze, the possible answers that you can answer are 16. 15 truths and a lie.
This comes down to, love, regret, a woman, hatred, betrayal, power, death,
success, age, greed, and finally a lie, which just to seduce and compliment
Ravel. Every answer is actually correct. She will grants the exit to the maze
afterword. It doesn’t really matter which answer you choose.
However, at the very end of the game,
this happens.
Nameless One: What can change the nature of a man?
The Transcendent One: I have seen you live a
countless lives, Broken One, I have lived your endless quests that
accomplish nothing except spread your torment though the multiverse. Then, this
is my answer and you are my proof: Nothing can change the nature of a
man.
Nameless One: You are wrong. If there is anything I have learned
in my travels across the Planes, it is that many things may change the nature
of a man. Whether regret, or love, or revenge or fear - whatever you believe
can change the nature of a man, can.
The Transcendent One: Then you learned a false
lesson, Broken One.
Nameless One: Have I? I've seen belief move cities, make men stave
off death, and turn an evil hag's heart half-circle. This entire Fortress has
been constructed from belief. Belief damned a woman, whose heart clung to the
hope that another loved her when he did not. Once, it made a man seek
immortality and achieve it. And it has made a posturing spirit think it is
something more than a part of me.
“Whatever
you believe can change the nature of a man”. This is what I said about how the
choices given to you at the beginning. It is such a powerful gesture in a
videogame. Whatever you believe can change the nature of a man, can. The real
answer is belief. Whether it is love, power, or whatever that we, the player
feels or thinks is the answer. Because we believe in that. The whole story
revolves around this concept. Everyone we met in our travels did this whether
we noticed it or not. This is mind-blowingly good. Oh and by the way, “The
Transcendent One” is actually his mortality. The antagonist. Spoiler huh. In a
lot of ways, this game feels a lot more real than anything that I learned
growing up. It may doesn’t seem like it, but our world do have some reflections
on the worldbuilding of the Planes. What we think will find itself to be
manifested into this physical reality. The ending takes place in The Fortress
of Regrets. A physical manifestation of what the first incarnation of The
Nameless One. Something that exist just because of a thought. An emotion of a
being.
All
this talk about belief and how it can make a real difference actually has a
term for itself. It’s called the law of attraction. The new thought. In which
likes attracts likes, positive attracts positives, and good thoughts attract
good things. Tony Robbins, a well-known philanthropist and motivational speaker
put it so perfectly on describing the law of attraction and the magic of
visualisation. We all know how people become successful, it’s because of their
mind-set, but how does that really built. The first thing on top of everything
else, is of course the potential. It what determines how far you know you can
go. Robert Bannister, the first guy to make a 4 minute mile run made that potential
that we can do those things. He broke the records. In 2 years’ time, 37 other
people made the run. It’s because they know it’s not impossible. The potential
for every single person is remarkable. Whether or not they tapping on the
potential depends on the actions that they make. From the actions that they
make, will produce the results. For some people, what made them realise their
true potential comes down to beliefs. Beliefs that they can do all those
things. Ironically, the results that they produce, will reinforce the belief
and it’ll affect the potential again and so on. So let’s say, that a person
have an unlimited potential (like anybody else does) make such little actions
and of course will make very little result. It’s because he doesn’t believe in his
potential in the first place. Add up with the poor results that he gets, it’ll
definitely have an effect on his belief on his potential. This will keep on
spinning and spinning to no end. If you believe in the first place that you can
do all those things, then of course you will tap your potential by doing more
actions and results in a good way and that will reaffirm your believe again.
Lots of other great figures have done this before. If you want to drive that
Lamborghini, then truly believe that you will drive it one day. Truly believe
that you will want to achieve that dream. No matter what people tell you it’s
futile and a waste of time to think of far-reach goals, keep on believing that
you can reach it. Don’t let others’ pessimistic thoughts drag you down from
getting what you want. And if you still didn’t get that Lamborghini, don’t let
it affect your beliefs. It’s because you still have doubts about yourself.
This
is a remarkable lesson I learned from just playing a videogame. The whole reason
I want you to read through that story of The Nameless one, is to truly
understand how this whole concept is explained through a videogame. An art form
of the law of attraction. A fictional representation of its concept. Or
perhaps, I just freaking love the game. I was thinking of doing a second
playthrough. This time with strategy guide and getting all of the secret
overpowered weapons.